I'm a sound designer, composer, producer, and audio engineer creating sound and music for interactive and visual media, and also for everyday listening. I've always loved music and the storytelling aspect it plays in games and film, and knew from a young age that I wanted to be a part of that process. My artistic goal with audio is to storytell through sound as much as possible. I'm currently working on my second studio album, and am creating sound and music for various media. I'm an avid lo-fi and vintage synthesizer enthusiast and perform when I can.
I had the opportunity to perform in a video game cover band at the Game Audio Networking Guild Awards in 2009 at GDC and graduated from Berklee College of Music in 2012 with a Bachelor's Degree in Electronic Production & Design. I began my career in sound during my studies by working with indie game companies, and after graduating, I was hired by inMusic Brands (AKAI, Numark, AIR, etc.) to work on both music software and hardware, and later went to work for MIT GameLab as their Audio Designer, at Berklee as their studio technician, and currently live and work in New York City, where I work both with sound and music for picture and with leading recording, ADR, Foley, and other post audio workshops at NYU Tisch.